Finding a new way to tell a story doesn’t make it a good way to tell a story. At the same time, that doesn’t mean there isn’t anything good to take away from the exercise.
The story of Apex Legends is much like the game itself: twisting and turning, never wanting to be pinned down, and evolving into something similar, but at the same time new. Just as new legends, guns, maps, and game modes fundamentally change the way people play the game every season, Respawn continually switches up the way it reveals more and more of the Apex lore to its players. Its animations and Stories from the Outlands videos gave way to Quests, mini-PvE objectives, comics, and most recently Apex Chronicles with the newly completed “Old Ways, New Dawn” storyline.
Apex Chronicles seeks to deliver “bite-sized” story objectives directly to the player through actual gameplay, which sounds like a great idea. In actual practice, however, much of the Bloodhound-centric chronicle felt underwhelming.
Set up at the beginning of the season by introducing Bloodhound’s feelings of anger and guilt over what has become of their home planet, 먹튀검증사이트
how Hammond continues to destroy it, and their role in all of this, the in-game portions of the Chronicle consist entirely of following around special tracking pings left behind by an injured prowler, an occasional disembodied voice, and Bloodhound mumbling lines to themselves about the quest at hand. It enters into a rarefied air of fetch quests: objectives that actually eliminate most of the fetch part altogether. There is nothing to do and nothing to bring back. You just follow the dots on the screen until they end.