A lucky group of players got to show off some of Overwatch 2’s new features in the middle of the action-packed Overwatch League Grand Finals match, in which the Shanghai Dragons claimed a sweeping victory over the Atlanta Reign.
Ten players previously eliminated in the playoff bracket got to team up and play an exhibition match for league viewers. They fought it out on one of the sequel’s new modes, Push, in which an adorable robot moves a barricade to a point on the map as players defend him. 스포츠토토사이트
The match included tons of information about maps in Overwatch 2, updated hero abilities, and how professionals will use all these shiny new features when the fifth season of the Overwatch League launches on an early build of the game.
If it was too much to absorb at once, we’ve compiled a few of the most important points fans and competitive enthusiasts can take away from the exhibition match.
Many Overwatch 2 sneak peeks over the past year have focused on the enhanced beauty and interactivity of the game’s new maps, but the exhibition match showed us the more functional, competitive improvements developers have made.
Pros fought it out on Rome, an extensive Push map full of corridors, stairs, and long sightlines. While the map is stunning to look at, one thing that stood out from a competitive standpoint was the significant lack of “choke” points that are nearly ubiquitous in Overwatch’s current iteration.
Think about maps like Hanamura and certain points of King’s Row and Havana, for example. At certain parts, there is only one defined way for a team to attack and push ahead, like Hanamura’s entry gates. On Overwatch 2‘s Rome, none of these points appeared to exist. Caster Matt “Mr. X” Morello noted during the cast that “no hard offense or defense” sides exist.